This armor scheme shows the general rule of thumb of where you want to aim if you want to score those heavy-damage "citadel hits" (the area outlined in thick black lines in the image above is known as the "citadel"): the area near the waterline directly below the base of the funnel for boiler hits, and the area below the primary turrets for ammunition hits.Įxcellent, so I chose which ships to repurchase to prepare for the new branches correctly! Less micro, speedier planes, more attack runs meaning more experience (both in- and out-of-game), more impact on the battle and fewer friendly fire incidents.Īlso, huzzah, we're still in beta but we can have sales on premium ships already? I kinda wanna testdrive the Warspite.Īs you can see, anywhere where a boiler exists or where 460mm ammunition might be passing through is covered on every side, from the minimum of 200 millimeters of armor in the roof of the boiler rooms, all the way up to, in the case of the forward two turrets, 410 mm of armor on either side of the 560mm of armor on the outside of the #2 turret, with an additional 50mm of armor inside of that. I think I'd have liked it better if the Langley had started out with divebombers instead of Torpedo bombers. Finally, a way to retaliate, even if it's more of a gesture really. Little to no damage, but who cares when you can set those pesky torpedo-dodging CV-melting DD's ablaze. This ship is actually fun to play and not a chore like the Langley.Īnd I'm loving the divebombers. Sure, you're extremely easy to spot, but I can deal. No longer sluggish and slow, three squads right from the start, and speedy ones at that. Also, when you assign your Captain to his new ship, don't forget to hit that "start retraining" button.īit the bullet and poured most of my free XP into the Langley-successor research.įINALLY a decent ship: The Independence.
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